Social Studies and the use of Bushcraft
Social Studies are available as a course to the Sixth
Form in the UK and take into account various aspects such as including ` sociology but also political science,
history, economics, religious studies, geography, psychology, anthropology, and
civics. ` (Wikipedia) obviously Bushcraft concentrates mainly on the
Anthropology aspect but take into account other aspects from the list above as
well.
What this means in terms of
teaching outdoor education in general and bushcraft in particular is that
students will come to understand that people who pursue these activities are
not “weird” but have a different attitude towards leisure and hobby times then
other groups of society and that far from being pointless or a waste of time
can contain some valuable life skills of both `soft` and `hard` skills, soft
skills that are transferable between virtually every aspect of daily life such
as teamwork, problem solving, interaction and hard skills such as fire
lighting, cooking, shelter building. Students would also learn that these
skills are still relevant in today’s world and indeed are still practiced in
parts of the world as evidenced by Ray Mears TV programs Bushcraft, Northern Wilderness, Real Heroes of Telemark and Ray Mears goes Walkabout. Students on
Bushcraft courses would learn that although the skills presented in these programs
seem distant, foreign and unfamiliar they are actually closer than they appear,
this can be summarized by the phrase “western culture is only four days deep”
(unknown) this was said after research undertaken into people attitude towards both
tribal/ community life and their reliance on technology, essentially groups of
people were taken on an outdoor survival
and education course, given basic knowledge and equipment and whilst supervised
told to use what they had learned to live in a forest for seven days, within
four days the group had reverted back to almost tribal status with people
dedicated to certain tasks such as food gathering and preparation, water
collection and wood gathering.
Perhaps the most surprising
influence and biggest awareness that students will have of both outdoor
education and bushcraft will be in the use of elements of both within video
games, two of these games show the most use of bushcraft are “Day Z” (designed
by Dean Hall for the ARMA 2 game) and Eidos “Lara Croft Tomb Raider” (2013 release)
within these games the player is forced into a survival situation and a fight
for their lives and although the use of modern tools such as an ice axe and
guns are portrayed in the games, the player must still hunt animals, butcher
and cook food over open fires but only they have collected fire wood and found
a way to light a fire, in “Tomb Raider” by creating a fire striker and in Day Z
by finding matches.
Day Z also
uses factors of co-operation within the multiplayer environment, in that to successfully
survive more than a few hours of gameplay the player must join with more
experienced players whilst gathering equipment for themselves, after this task
has been accomplished the player can then decide if they want to stay with the
group or break off on their own. Because of the familiarity of these situations
it may peak the curiosity of students into finding out how easy these skills
are to pick up and will also make it easier to relate these skills to their lives.
Lone Wolf can teach these skills and the relevance
behind them to social science groups in safe environments whilst at the same
time allowing students to learn that all their actions have consequences and
being a mobile business we can come to you or use one of our third party sites
to teach these skills.
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